The public description names incidents, not formulas
Riots, escapes, lockdowns, dangerous inmates, and inspection are named parts of the loop. Exact triggers, success chances, equipment effects, and optimal action order are not documented here.
Choose the situation visible in your own session and build a bounded checklist. The planner does not score danger, control the game, or claim an official sequence.
Situation checklist
Choose what is visible in your session. The planner organizes a reminder; it does not calculate risk, control the game, or promise the best outcome.
Inspection
Use the current in-game search flow for the inmate or visitor in front of you.
Riots, escapes, lockdowns, dangerous inmates, and inspection are named parts of the loop. Exact triggers, success chances, equipment effects, and optimal action order are not documented here.
If the current interface differs from a reminder, follow the game. Optional observations annotate your checklist but do not change a hidden priority score.
No. It organizes a reminder and never promises an outcome.
Inspection, contraband, riot, escape, and lockdown.
No. Current public information does not support probabilities or a risk score.
No. Optional notes remain in the current page state and clear when you leave or refresh.
Open the core task checklist.
Return to the full loop.
Track cash and equipment observations.